Anastasia Shedu
Anastasia Shedu
3D Environment Artist
Cologne, Germany

Summary

Hi, I'm Ana! I'm a 3D Environment Artist who enjoys creating stylized game art in both PBR and hand-painted techniques, and I’m curious about the technical side of things, too! With a master’s degree and nearly 5 years of game dev experience, I contributed to 2 shipped multi-platform titles.
Whether it’s a small, odd indie game or a large, visually ambitious project, I’m excited to create art, collaborate with people, and bring kindness to every step of the journey!

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Skills

3D ModelingTexturingConcept ArtTechnical ArtTeachingLightingDigital Sculpting

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
RizomUV
RizomUV
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Oddsparks
    • Year
      2025
    • Role
      3D Artist
    • Company
      Massive Miniteam
    • Video Game
      Are You Smarter Than a 5th Grader?
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Massive Miniteam
    • Commercial / Advertisement
      Everdale
    • Year
      2021
    • Role
      3D Asset Artist
    • Company
      Sun Creature
    • TV Production
      RoboFuse
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Amuse Animation
    • TV Production
      Tom the Tow Truck
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Amuse Animation
    • TV Production
      Super Truck
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Amuse Animation

Experience

  • 3D Environment Artist at Brimstone
    Gothenburg, SE
    February 2026 - Present

  • 3D Artist / Additional Technical Artist at Massive Miniteam
    Cologne, DE
    December 2021 - September 2025

    3D Artist at Massive Miniteam (part of HandyGames, THQ Nordic and Embracer Group), working on the "Oddsparks" project. My tasks included the following:

    • Creating stylized game assets, from environments to characters, through the full PBR pipeline, and implementing them into Unreal Engine while using Plastic for version control. Authoring modular kits, trim sheets, and tiling materials for the team.

    • Supporting the 2D art team with concept and promotional art, as well as contributing to the project’s art style definition.

    • Owning the lighting and post-processing setup and optimization.

    • Overseeing asset and texture optimization with consistent texel density, developing streamlined workflows for modeling and texturing, and providing interim VFX support.

    • Creating a bespoke organic landscape tile system tailored to Oddsparks’ gameplay and visual style, and leading the decorations feature from concept to delivery.

    • Conducting internal workshops on the 3D art pipeline with follow-up documentation, and mentoring teammates and interns with hands-on support in 3D modeling and texturing techniques.

  • 3D Environment Artist at Massive Miniteam
    Cologne, DE
    April 2021 - November 2021

    Freelance 3D Environment Artist on the "Are you Smarter Than a 5th Grader" project, owned by Metro-Goldwyn-Mayer. My tasks included the following:

    • Creating stylized game props and environments through the full PBR pipeline using Blender, ZBrush, and Substance Painter.

    • Implementing assets and set dressing in Unreal Engine.

    • Managing work files with the Plastic SCM version control system.

    • Designing and optimizing lighting and post-processing.

    • Creating celebratory VFX for the project.

  • 3D Asset Artist at Sun Creature
    Copenhagen, DK
    January 2021 - March 2021

    Freelance 3D Asset Artist on the "Everdale" project, owned by Supercell. My tasks included the following:

    • Authoring low- and mid-poly stylized assets in a hand-painted style using Blender, 3DCoat, and Photoshop for a game teaser.

    • Developing workflows to achieve a hand-drawn look in 3D.

    • Managing version control with Git, Sourcetree, and GitHub.

    • Importing assets into Unity.

  • Concept Artist at Amuse Animation
    Paris, FR
    May 2019 - June 2020

    Freelance Concept Artist on several animation projects in the Car City universe at Amuse. My tasks included the following:

    • Creating concept art for animated cartoons, including characters, vehicles, and props using Clip Studio Paint, Photoshop, and Blender.

    • Producing model sheets to aid animators and 3D artists.